Programming in C#

Objetivo

This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET Framework 4.5.

Pré-Requisito(s):

Developers attending this course should already have gained some limited experience using C# to complete basic programming tasks. More specifically, students should have hands-on experience using C# that demonstrates their understanding of the following: How to name, declare, initialize and assign values to variables within an application. How to use: arithmetic operators to perform arithmetic calculations involving one or more variables; relational operators to test the relationship between two variables or expressions; logical operators to combine expressions that contain relational operators. How to create the code syntax for simple programming statements using C# language keywords and recognize syntax errors using the Visual Studio IDE. How to create a simple branching structure using an IF statement. How to create a simple looping structure using a For statement to iterate through a data array. How to use the Visual Studio IDE to locate simple logic errors. How to create a Function that accepts arguments (parameters and returns a value of a specified type. How to design and build a simple user interface using standard controls from the Visual Studio toolbox. How to connect to a SQL Server database and the basics of how to retrieve and store data. How to sort data in a loop. How to recognize the classes and methods used in a program.

Carga Horária:

40 H

Data da Próxima Turma:

-

Investimento

Conteúdo

Module 1: Review of C# Syntax
Module 2: Creating Methods, Handling Exceptions, and Monitoring Applications
Module 3: Developing the Code for a Graphical Application
Module 4: Creating Classes and Implementing Type-safe Collections
Module 5: Creating a Class Hierarchy by Using Inheritance
Module 6: Reading and Writing Local Data
Module 7: Accessing a Database
Module 8: Accessing Remote Da
Module 9: Designing the User Interface for a Graphical Application
Module 10: Improving Application Performance and Responsiveness
Module 11: Integrating with Unmanaged Code
Module 12: Creating Reusable Types and Assemblies
Module 13: Encrypting and Decrypting Data

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